About Bike or Design
Note: The editor is available for free and fully functional, however you need to register the Bike or Die game to play levels created using the editor.See the Bike or Die! product page for more information about the game.
New in v1.3:
- Portals!
- Sticky surface
- Phantom surface
- Dynamic checkpoints and obstacles
(appear/disappear during the game) - Starting location looks like a bike instead of the boring rectangle
- Starting location can be rotated and/or flipped
- Scaling tool
- Nicer buttons
Compatibility: This version supports a new way of cooperation with the game. You need to upgrade to Bike or Die v1.2, the "instant test" feature won't work with the previous versions.
Editor basicsThe editor starts with the simple level, consisting of the empty rectangular area and the start location.
- Try draging the corners of the rectangle using the Move tool or reshape the polygon adding more vertices ( Draw tool).
- Try the Zooom buttons
- Use the Undo button to cancel your last operation.
- You can use the menu Level/Clear to get back to the initial empty level.
- Once you got some interesting shape, click on Test to ride (the editor will complain about the undefined finish point, you can add the finish or ignore the warning). While testing, click on the Back Arrow to get back to the editor.
- Go to the Level Properties and set the level number, name and colors (menu: Level/Properties).
Important: You have to set the level number other than 0 to make it appear on the level list in the game. - Use the menu Level/Save to save your level into your new Levelpack, named "BikeOrDie - My Levels" by default. (You can use Level/Load/Select to manage your Levelpacks)


